![]() ![]() ![]() While some aspects of the game are randomly generated, a lot is constant. If they die, you’ll keep their skills and abilities for their next run too. It has its own story, and its own characters each with their own demons to face. The reveal trailer was super high energy and featured some fantastic use of Dead Or Alive’s music, but almost sold it a little bit short as being a bit of a repetitive and soulless expansion. While I won’t go into the story too much for Mooncrash, I think it’s important to highlight the fact that there is one. Outside of the simulation, you play as a hacker named Peter who must explore the final moments of these characters to discover what happened on the base. Something has transpired on the planet and each of the characters must tie up loose ends before escaping from the base. Five of them exist within a simulation of the Pytheas Moon Base. I won’t bore you with the details but Mooncrash tells the story of six characters. Procedurally generated elements in games never really grab me, but somehow Mooncrash makes it all work. Before I jump into the story once more, I was keen to try out Mooncrash. Following a rather surprising showing at E3 last month, Prey was at the forefront of my mind again and I was ready to jump in again. ![]() I knew I’d wanted to return to it, as there was so many ways to play and finish the game, but never got around to it. When I finished Prey last year I was absolutely smitten with the experience. ![]()
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