![]() ![]() if you prefer a more lore-, quest- and campaign-focused approach and you prefer playing with highly unique races with each having their own campaign during your solo campaign.then pick endless space 2. if you prefer a perfect sci-fi sandbox game with huge amount of customization: pick up galciv3-crusade it looks like i am seeing the galaxy as on a radar.this might be cool for some but for me it kinda breaks the immersino if you compare it to the quite detailed planet graphics (which also zoom in when you first click on them after discovery) and the huge amount of very well drawn 2D art. > the only downside to this is that i personally think the ships and most of the galaxy view looks much more like a sonar / radar view than an actual universe. this is due to the fact that many events / results (building benig build, hero leveling up, system found etc.) is much better underlined with lore & art-styles than in other games.sucking you better into the game and its world. you don't as often click "next turn" within a couple seconds of your previous turn. the game has its events and decisions better spread out than galciv3, the pacing in general feels a bit better. you develop star systems and less planets on ther own. ![]() game is quite complex but easier to get into, empire development is more focused on the macro level. tech tree unlocks different mechanics / features of the game political parties being the HUGE innovative feature of ES2.i cannot stress this enough.stellaris tries to do this a BIT, but (luckily) doesn't go the extra mile because of the already huge array of features while in ES2 this much much deeper political system feels crisp and synergises perfectly with the uniqueness of the races, expanding on this strong point even more. the story of the races (/ campaigns) are interwoven with the normal game mode, mixing sandbox with campaign mode like in endless legend which is again a genius idea, which works qutie splendidly! each race plays completely different with vastly unique mechanics the UI is slightly better in ES2, but that might be because it is less overloaded with information most of the time. ![]() visuals in general are much better, especially the art is gorgeous tech tree is much bigger, but has less unique / game mechanic changing optinos with crusade addon the unique tech trees are within the race abilities (/perks) you pick, making custom races have custom tailored tech trees quite a strong point towards customization (again) strategic resources have more uses and can be more rare, incentivising more trade they form a galactic terrain which makes the galaxy feel unique. the galaxy visuals are better than stellaris and ES2, because in galciv3 there are many ponits of interest (starbases, nebulae clouds, black holes, star storms etc.) directly on the galaxy. ship design is a HUGE plus point and throws - especially in the visual department - every other 4x sci fi game (or 4x game in general) out of the water strategic resources and the game economy on a whole feels very tight and it increases the amounts of thoughts you put into it (in ES2 i am mostly swimming in money / dust.i don't feel much worth out of it atm.it (dust) being the main lore point it feels kinda sad) the colony developement is more detailed and feels more meaningful than in ES2 (and more meaningful than in stellaris or other games.pre-crusade addon this was not the case.now the economy is spot on). has a higher moddability and an already well established mod community has better AI (of course this game has more time after release on its side) the maps are MASSIVE and the galaxy creating is much more indepth (might be considered a + towards the 1st point) ![]() THIS is a strength it also has over stellaris which can feel finnicky if you have to direct your fleets hitting some very small dots on the big map. the game has an open galaxy (no nodes connecting a system, free flight in the whole galaxy. the game in genral feels more of a great sci fi sandbox way better customization in terms of fleets and race. GalCiv3 - Crusade (with all content dlc except the campaign ones): I think the strength of each game is as follows: galciv3 crusade having the overall better ui and some more content of course due to some more dlc and the expansino pack. I think endless space 2 and galciv3 are on equal footing regarding features depth and diversity / entertainment. just establishing that i think it's safe to assume i am not a fanboy of either galciv3 or ES 2 (in total preferring distant worlds universe and stellaris tbh). I played till a couple days before ES2 release galciv3 crusade (around 10 hours) and i played a couple of hours endless space 2 now, which again i bought after release. i bought endless space 2 during early access (after 1st patch i think), but i refunded it. I bought galciv3 during EA at a sale (50% off), but didn't really play it at realease (or at a whole). ![]()
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